South Park: Let's Go Tower Defense Play!
Official Description
Play as Stan, Kyle, Kenny, Cartman or any number of your favorite South Park characters in SOUTH PARK LET'S GO TOWER DEFENSE PLAY! Itâs the fast-paced action/strategy game, where you play to save the town of South Park. The game combines snowball-throwing action with tower defense strategy, and is designed for players of all skill levels. Unlock special content and new characters throughout the game for your in-game scrapbook. Play locally with up to four players or team up on Xbox Live in the story-based campaign or the extra-demanding Challenge levels. The full game features fast-paced and intense action/strategy with local and Xbox Live multiplayer, leaderboards, achievements, and more!
Story
After discovering that the town is under attack by 'horrible, deadly beings' that seek to reach the town's center and destroy it, Eric Cartman runs to Marsh home to warn Stan about the attackers. They manage to defend the Marsh house from an army made up primarily of Ginger Kids, and seek to unite the other members of their party, locating Kyle Broflovski outside South Park Elementary, and encounter further enemies, before they are called by a frantic Kenny McCormick, whose own home near the junkyard is under siege by similar beings. After managing to defend Kenny's home, they decide the only evil supervillain capable of such a calamity must be Professor Chaos, whom they soon confront at his home, only to discover his evil plan was only 'to replace all the healthy mineral water in the pharmacy with boring old regular water'.
Chaos is injured during the ensuing battle, and he is taken to Hell's Pass Hospital, where Dr. Horatio Gauche confirms that he has completely shatted a testicle. The boys protect the hospital as well, and are visited by Jimmy, who suggests their visit Stark's Pond, where Jimbo and Ned are out hunting together, and assist them from foxholes. They are soon redirected by Craig Tucker, who is compelled by forces he does not know or understand, to visit the Sixth Graders' Hangout, only to discover the sixth graders are now being lead by Scott Tenorman, who becomes a boss. After defeating the older kids, Clyde Donovan tells them that the City Wok owner is constructing a "Great Wall of South Park" to keep out enemies, including an army of Mongolians. Upon their successful defeat, they are told by Tweek Tweak to meet their foes next at the docks.
During the battle at the Docks, General Disarray appears as a boss compelled again by an unknown force he cannot comprehend, and upon his defeat, the boys discover that Pip Pirrup has been "unrocked" but ignore the British boy's plea that they allow him to reveal the villain's identity. The boys then visit the mountains and the Center for Seismic Activity, where Randy Marsh has uncovered a geological disutrbance he's never seen before, and are soon battled by a variety of powerful Demons and Terrorists, lead by Manbearpig. Upon completion of the level, Timmy Burch appears, and he and Randy direct the boys to defeat downtown South Park, especially City Hall from the wrath of the villain, who has 'has always been waiting' for them there. A passing Officer Barbrady in his police car helps mow down enemies as well downtown as the boys fight off several waves of assorted foes.
The game world collapses amid a 'Game Over' but 'not comprete', so the boys therefore reject the voice's assertion that the game is over, confronting the Japanese Video Game Announcer Voice, who has been manipulating reality in order to challenge the boys, and makes his way towards the town hall, manging to attack the boys at a regular interval. When he is eventually defeatred, his evil forces disappitate, and he allows that all other characters are unlocked, as South Park resets to its normal state.
Gameplay Mechanics
As could be expected from a 'Tower Defense' game, the main goal is to try to prevent enemies from crossing a map by building towers which can shoot at them and cause damage as they pass through. Enemies appear in multiple waves (from three to sixteen) that must be prevented from reaching the end of the map and defeated. While a certain number of foes can pass through the exit before a level is marked as failed, a level cannot be completed without defeating as many of them as possible. These enemies, once defeated, will release coins that can be used to purchase or upgrade towers, or to build up snow.
While towers damage enemies, it is also important to slow them down by using snow to build maze-like patterns, which give the player and their towers a much longer period of time to cause damage to their enemies before they can reach an exit. Some towers and environmental objects can also 'freeze' or 'shock' enemies to prolong their itme on the map where they can be damaged or slowed down, while non-playable characters like Jimbo, Ned, Mr. Lu Kim, and Officer Barbrady can sometimes help cause damage to foes as well. If the entrance or exit to the map are blocked, enemies can dismantle snow walls.
The more unique aspect of the game, breaking from more traditional 'Tower Defense' games, is the player can not only place towers before enemies approach, but is capable of active movement between and during waves, throwing snowballs that also cause varying damage, with the ability to throw more powerful, urine-soaked snowballs, if a button is held, and each character their own special ability. In singleplayer mode, the player can switch between up to four playable characters, while in multiplayer, characters are assigned and switching is difficult. If a player falls into the enemy's line of fire, they must be revived by another player.
Later levels of the game feature maps with multiple areas, as well as 'boss' fights with a character who either has an advantage over a more common foe (such as Mongolians on horseback) or are more powerful than other foes and can end the game single-handedly, such as Scott Tenorman.
At the end of a successful area or level, the player is allowed to re-collect as many coins spent as they can in a time limit, in order to re-use these coins for the next area of the map, as well as at the end of the level in any case. The number of coins collected, along with the town's health and other factors, are a critical to determining what the 'Medals' the player can earn - such as bronze, silver, gold, platinum, or myrrh, which are connected to unlocking additional characters, challenges, achievements, and South Park clips for the player's Scrapbook.
Towers
The towers involved in the game are all built up and made by the boys themselves, often looking as if made up cardboard or other locally-sourced materials. They include:
- Fast Pitch: A cardboard-made tower that throws baseballs at enemies. Costs five coins.
- For ten coins, the upgraded tower can cause quadruple damage and has a wider range.
- Laser: A crude laser that can be dangerous to multiple lines of fast enemies, such as the Underpants Gnomes or the native Yanagapa tribe. Costs five coins.
- For ten coins, the upgraded tower can cause quadruple damage and has a wider range.
- Cherry Bomb: A tower that releases large 'cherry bombs' that can hit multiple enemies after blowing apart, setting them on fire and causing damage over a longer period of time, and is particularly affective on slow-moving Old People,Mongolians and Terrorists. Costs ten coins.
- For twenty coins, the upgraded tower can cause quadruple damage and has a wider range.
- Firey-Works: A set of fireworks that can lock on to an enemy and attack them, going off from several at once, most effective against Crab People, Woodland Critters and Sixth Graders. Also boasting upgrades, which can be matched on the Stark's Pond level by Jimbo and Ned themselves. Costs ten coins.
- For twenty coins, the upgraded tower can cause quadruple damage and has a wider range.
- Pee-Tron: A device that ties up a cat to heavily urinate on enemies, slowly draining them of their health, particularly enemies like Jackovasaurs, Demons and Pinkeye Zombies. Costs fifteen coins.
- For thirty coins, the upgraded tower can cause quadruple damage and has a wider range.
- Refrigerator Tower: The only tower that is able to actually freeze enemies in ice, preventing them from moving and leaving them open to an attack. Costs fifteen coins.
- For thirty coins, the upgraded tower can freeze enemies for twice as long, and has a wider range.
- Sticky Bomb: An tower that can release bombs that become attached to enmies and then explode a few seconds later. Costs fifteen coins.
- For thirty coins, the upgraded tower can cause double damage and has a wider range.
- Must be unlocked by completing the challenge level "For Square".
- Plasma Ball: An unlockable tower that can electrify entire rows of enemies and leave them vulnerable to attack. Costs fifteen coins.
- For thirty coins, the upgraded tower can cause triple stun damage and has a wider range.
- Must be unlocked by completing the challenge level "20 Across".
Memorable Quotes
- "This is our town. A peaceful, humble place in the mountains if Colorado, but now... our town is under attack by horrible, deadly beings, and I'm the only one who seems to know. If they reach the town center, we're all dead. I cannot let them do that." - Eric Cartman
- "Oh my God, this boy has completely shattered a testicle." - Dr. Horatio Gauche
- "Who the hell wants to un-rock Craig? He's an asshole." - Eric Cartman
- "It'll be a cold day in hell before we need help from Europeans." - Stan Marsh
- "You think you can get that to fit in here? Good luck." - Wendy Testaburger, if the player tries to place a tower somewhere they cannot
- "They're ginger, I'm Red!" - Red, when facing off with Ginger Kids
Playable Characters
- Fifteen playable characters can be unlocked through the course of gameplay, with the secret character unlockable only via a special code.
Classes, Stats and Special Abilities
Each playable character in the game has a class and a hidden special ability that can be unlocked after charging their ability meter by hitting a certian number of enemies per round, whether or not the player is controlling them. If a character needs to be charged, it may be best to place them where they can hit many enemies, such as near an entrance on a safe patch of snow.
The four character classes are:
- Tank: The slowest characters in the game that can hurl the strongest snowballs, but only have average range, such as Eric Cartman, Tolkien Black, Wendy Testaburger and Red.
- Default: Balanced characters with average speed, attack, defense, and range, such as Stan Marsh, Butters Stotch, Jimmy Valmer and Clyde Donovan.
- Medic: These characters have high speeds, but they make weak snowballs and have a smaller range as a result. These include Kyle Broflovski, Tweek Tweak, Timmy Burch, and Bebe Stevens.
- Sniper: Characters who have a low speed of movement and powerful snowballs, but excel at range, such as Kenny McCormick, Craig Tucker, Pip Pirrup and Professor Chaos.
Each character is covered by a special Scrapbook page, which offers their stats, special abilities, a short biography, and three video clips from South Park's first thirteen seasons. These clips can be unlocked by activating the character's special ability at least once, achieving a gold medal in the level that unlocks them, and then later achieving a Myrrh medal in the same level for the final clip.
The character's specific stats are as follows:
- Eric Cartman (available from start)
- Move Speed: 4/5
- Throw Rate: 3.5/5
- Range: 4/5
- Damage: 4/5
- Special Ability: Carpet Bomb - The surrounding area is bombed with explosive shells.
- Stan Marsh (available from start)
- Move Speed: 4.1/5
- Throw Rate: 3.2/5
- Range: 5/5
- Damage: 2.5/5
- Special Ability: Tower Defense - The town's health is partially restored by twenty percent, as he delivers an inspirational speech ("This is a battle of wills; if we hold out long enough, they'll give in!")
- Kyle Broflovski (unlocked after beaitng South Park Elementary level)
- Move Speed: 5/5
- Throw Rate: 2.5/5
- Range: 4/5
- Damage: 1.5/5
- Special Ability: Passion - All players are twice as fast and do ten times their usual damage, for a span of seven seconds. Useful against bosses!
- Kenny McCormick (unlocked after beating Kenny's House)
- Move Speed: 3.5/5
- Throw Rate: 5/5
- Range: 5/5
- Damage: 5/5
- Special Ability: Welfare Check - All enemies will drop up to twenty coins (total) even if they are not defeated.
- Butters Stotch (unlocked after beating Butters' House)
- Move Speed: 4.1/5
- Throw Rate: 3.5/5
- Range: 5/5
- Damage: 2.5/5
- Special Ability: Tap Dance Attack - Butters begins tapdancing and can defeat any enemy he touches as long as his background music continues to play. (Around five seconds.)
- Jimmy Valmer (unlocked after beating Hell's Pass Hospital)
- Move Speed: 4.1/5
- Throw Rate: 3.2/5
- Range: 5/5
- Damage: 2.5/5
- Special Ability: Tornado Fit - Jimmy enters a steroid-fueled rage and can defeat any enemy he touches as long as he remains in tornado mode. (Around five seconds.)
- Craig Tucker (unlocked after beating Stark's Pond)
- Move Speed: 3.5/5
- Throw Rate: 5/5
- Range: 5/5
- Damage: 5/5
- Special Ability: The Pessimist - Craig's negative attitude and promises nto to interfere with their plans slows down all enemies on the map for around twenty seconds.
- Clyde Donovan (unlocked after beating Sixth Graders' Hangout)
- Move Speed: 4.1/5
- Throw Rate: 3.3/5
- Range: 5/5
- Damage: 2.5/5
- Special Ability: Colostomy Bomb - Clyde discards his used colostomy bag to cause heavy damage to the nearest enemies.
- Tweek Tweak (unlocked after beating Great Wall of South Park)
- Move Speed: 5/5
- Throw Rate: 2.5/5
- Range: 4/5
- Damage: 1.6/5
- Special Ability: Caffiene Hit - Tweek takes a hit of caffiene ("AUGH! Oh no I'm going insane!") and can defeat any enemy he touches for around five seconds.
- Pip Pirrup (unlocked after beating South Park Docks)
- Move Speed: 3.2/5
- Throw Rate: 5/5
- Range: 5/5
- Damage: 5/5
- Special Ability: "I'm Not French!" Rage - Pip becomes furious that he is not French and can defeat any enemy he touches for around five seconds, or as long as a merry tune plays in the background.
- Timmy Burch (unlocked after beating Mountain Pass)
- Move Speed: 5/5
- Throw Rate: 2.5/5
- Range: 4/5
- Damage: 1.6/5
- Special Ability: Battery Boost - Timmy's wheelchair is electrified, and he can defeat any enemy he touches for around five seconds.
- Tolkien Black (unlocked after beating Downtown South Park)
- Move Speed: 4/5
- Throw Rate: 3.1/5
- Range: 4/5
- Damage: 4/5
- Special Ability: Play the Blues - All enemies within the range of his bass guitar blues become "depressed" and take some damage.
- Wendy Testaburger (unlocked after beating Downtown South Park)
- Move Speed: 4/5
- Throw Rate: 3.2/5
- Range: 4/5
- Damage: 4/5
- Special Ability: Sale Time - All towers can be built by all players at half price for roughly ten seconds.
- Bebe Stevens (unlocked after beating Downtown South Park)
- Move Speed: 5/5
- Throw Rate: 5.2/5
- Range: 4/5
- Damage: 1.9/5
- Special Ability: Gold Digger - Bebe automatically collects all coins that are on screen.
- Red (unlocked after beating Downtown South Park)
- Move Speed: 4/5
- Throw Rate: 3.1/5
- Range: 4/5
- Damage: 4/5
- Special Ability: Sparkles and Sunshine - The surrounding area is bombed with sparkles, sunshine and rainbows.
- Professor Chaos (unlocked via code)
- Move Speed: 3.1/5
- Throw Rate: 5/5
- Range: 5/5
- Damage: 5/5
- Special Ability: Reign of Chaos - The entire area is bombed with the power of chaos, destruction and doom.
- The code to unlock Professor Chaos was included with the first edition release of South Park: The Complete Thirteenth Season on DVD. This code is not included in later printings. (It was also released to some very skilled players when the game was first released.)
Friends and Allies
- The following characters make an appearance in the game in cut scenes, but are not playable, though many of them can assist the player.
Opponents and Bosses
- A variety of villains and creatures from throughout South Park's then twelve seasons appear in the game as opponents and bosses and are best avoided at all costs. They are all, however, only pawns of the game's true villain, and do not understand why they are compelled to fight, best illustrated by General Dissaray.
- To unlock their respective clips in the scrapbook, achieve a 'Perfect Wave' for each enemy by completely eliminating the wave without any crossing the exit, and earn at least a silver medal on the first level in which they appear. For bosses, encountering them usually unlocks their clip.
Character Debuts
- The following characters made their first South Park appearance in the game... in this case, the new character is our main antagonist!
Locations
- The following locations are all playable levels in the game, and are presented in the order that they are seen/played.
Challenge Levels
The game also includes some additional challenge levels not based on locations from the series, which focus less on mazes and more on player cooperation:
- Labyrnith: A labyrinth with a pre-set maze layout, allowing for a certain limited number of towers and several waves of varied but powerful enemies.
- Schmup: No building in this challenge - it's all come down to this, your team, your enemies and your best snowballs!
- Braaaains: Not enough Pinkeye Zombies in story mode for you? This map is all about fighting back against the onslaught of a zombie apocalypse!
- Four Square: There are only a few places to build towers here - be prepared to destroy and rebuild towers to meet the next challenging wave of foes.
- 20 Across: An empty space with twenty rows of snow to build your ideal maze and stand up against several waves of South Park's toughest enemies.
Like Professor Chaos, the final two challenge levels are only available with a code provided in the same fashion, though both re-use elements from existing challenges.
- Crazy Labyrnith: The same as the above mentioned 'Labyrinth' level, but with enemies able to appear from both sides, in larger waves.
- Tiny Rampage: The same as the above mentioned '20 Across' level, except with enemies limited to waves of Underpants Gnomes, Woodland Critters and Yanagapa.
Gameplay Achievements
The following achievements can be unlocked for a player's Xbox Live profile:
- Look For Treasure (5 Points) - Earn a Platinum Medal on any level.
- Couch Potato (10 Points) - Watch a video clip in the Scrapbook.
- Rochambeau (15 Points) - Activate a Special Ability.
- Come on. Catch Me. AKA Chasing the Dragon (15 Points) - Earn a Gold, silver or Bronze Medal.
- Get Gold. AKA Become the Dragon (10 Points) - Earn 1000 Gold here at https://coinlooting.com.
- Treasure and Plunder (15 Points) - Collect 1,000 coins.
- Space Cash (20 Points) - Collect 100 coins in 10 seconds or less.
- White Trasher (20 Points) - Destroy an enemy with the Junkyard Crane near Kenny's house.
- Fightin' Round the World (20 Points) - Throw 1,000 snowballs.
- Better Than Platinum (15 Points) - Earn a Myrrh Medal on any level.
- Ungroundable (20 Points) - Earn a Bronze Medal or better on 5 Challenge levels.
- MANBEARPIG! (20 Points) - Beat Mountain on Insane difficulty using walls and snowballs. No towers!
- GAME COMPREET-O! (25 Points) - Complete the final level and save South Park!
Behind the Scenes
At the time of its release, South Park: Let's Go Tower Defense Play! was the first South Park console-based video game to be released in a decade, as Matt and Trey had been displeased with the results of Acclaim Entertainment's three South Park games released during Season Three, and was met with trepidation by fans as a result.
Due to their disappointment with the previous games, Matt and Trey set out to be involved with Let's Go Tower Defense Play! from the beginning, and formed South Park Digital Studios was formed to facilitate collaboration, and remained in charge of the script, game content, and quality control by reviewing art assets. The show's trademark two-dimensional construction paper style was recreated, and the towers included in the game were revised to retain a 'cobbled together' look from the kids, as if made from cardboard, rather than looking furistic.
The entirety of the game's storyline, including narration, is voiced by Trey Parker and Matt Stone in various roles, and they provide new dialogue to go along with the anime/manga-inspired cut scenes, which replicate the show's style with expressive detail in comic panels. Although they do not play a role in story mode, Adrien Beard, April Stewart, Jennifer Howell, and Mona Marshall provide original dialogue for bonus characters Tolkien, Wendy. Bebe and Red, who are unlocked upon completion of the game's final level. The show's composer Jamie Dunlap contributed both archival and new music.
The game was the first in a two-game deal with Microsoft's Xbox Live Arcade service, and would later be followed up with the platformer game South Park: Tenorman's Revenge. Microsoft Studios lent out programmers and artists for the game, as well as including tweaks based on early feedback, such as altering indicators for a character's special ability. Developer Doublesix was also heavily involved with the project as well.
The game recieved positive reception upon release, and won Best Game Based on a Movie or TV Show at the 2009 Spike Video Game Awards, and was seen as the first game worthy of the South Park name... until the release of South Park: The Stick of Truth, of course.
Content Restrictions
The game's title had to be changed on multiple occasions in development in order to be suitable for Microsoft's Xbox Live Marketplace service. The title South Park: Suck My Balls was not easy to censor on the marketplace, and later revised to the Japanese-sounding South Park: Baru Baru Suki Suki, while the double entendre title Snowballin (a reference to a sex position) alludes to the game's use of snowballs as a primary weapon. The game was finally announced as South Park Let's Go Tower Defense Play!, a rather insane Japanese-inspired name in its poor grammar structure.
Censorship also came up in regards to the achievements section, as achievements can be viewed on gamer profiles by anyone, resulting in restrictions from Microsoft. The "Chasing the Dragon", "Stupid Spoiled Whore" and "How to Eat with Your Butt" achievements were scrapped as a result.
All of these changes were made during the game's development in cooperation between South Park Digital Studios and Microsoft, rather than made retroactively after development was complete.
Pop Culture References
- Cartman suggests he can feel Scott Tenorman's presence, a presence he's not felt in a long time, much like Darth Vader in Star Wars when he feels the presence of Obi-Wan Kenobi through the Force.
Bonus Factoids
Pointless Observations
- This is the first South Park console game where Butters Stotch, Craig Tucker, Tolkien Black, Clyde Donovan, Jimmy Valmer, Timmy Burch or Red are playable characters.
- Pip Pirrup, Wendy Testaburger and Bebe Stevens had all previously made playable appearances in Acclaim's South Park Rally game, and the four boys had been playable in all three releases.
- The Center for Seismic Activity makes its final appearance in South Park media here, being replaced as Randy's workplace by a United States Geological Survey (USGS) building by later seasons.
- At the time of the game's release, it featured the return of several recurring characters who had not played a notable role in then-recent seasons of the show:
- Ned Gerblanski (still) has not speaken in the series proper since "Here Comes the Neighborhood" in Season Five, but Trey Parker provides new dialogue here for the first time in nine years. (He's a little rusty!)
- The game's cutscenes feature the last notable appearance by Pip Pirrup, voiced by Matt, who had not spoken in the series for over seven years at the time of the game's release, last appearing in "Professor Chaos". He would later his final appearance, a brief cameo, in "201".
- Although much less than the above mentioned examples, Timmy Burch had not spoken since a single line in "Make Love, Not Warcraft" at the time of this game's release, either. He'd make a big comeback next year.
- Tweek Tweak had recently spoken in "Eat, Pray, Queef", but had otherwise been silent since the same episode as Timmy, and wouldn't make a comeback until four years later.
- Tuong Lu Kim, the proprieter of City Wok had also been quiet for a few years, last speaking four years earlier in "Wing". He would make a big comeback later as well.
- Boss character Scott Tenorman has no speaking role in the game, as he had been voiced by Toby Morton in his only appearance nine years earlier... but he would recieve a new voice actor when he returned to the show, and become the antagonist of the next game.
- This is the last time Dr. Horatio Gauche would be depicted as a doctor at Hell's Pass Hospital, as next year in season 14's "Medicinal Fried Chicken", he would be seen with his own practice.